FeedMeLight – Aero

Hand in hand with Feed Me Light and Adobe Aero developpement team we pulled content to showcase their upccoming AR app Aero


I was in charge of:

  • Project supervision on really short deadline ( 2 weeks project)
  • Rigging and animation of all assets
  • Mesh, Texture and Lighting optimisation for support and performance within Aero
  • Shading on more advanced realistic materials
  • File export and edition to Aero (glTF)

More insight on Feed Me Light website

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